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authorDries Buytaert <dries@buytaert.net>2009-10-16 19:20:34 +0000
committerDries Buytaert <dries@buytaert.net>2009-10-16 19:20:34 +0000
commit045074d4c51025a7c1561a9bf2e2a8b05441b23d (patch)
treebf64736c76784709788e4f6dc91acdbe9a01ddd2 /misc/states.js
parent60c5878351cc547dbfda260fefcf378491c958ec (diff)
downloadbrdo-045074d4c51025a7c1561a9bf2e2a8b05441b23d.tar.gz
brdo-045074d4c51025a7c1561a9bf2e2a8b05441b23d.tar.bz2
- Patch #557272 by kkaefer, Rob Loach, quicksketch: added FAPI JavaScript States system.
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+// $Id$
+(function ($) {
+
+/**
+ * The base States namespace.
+ *
+ * Having the local states variable allows us to use the States namespace
+ * without having to always declare "Drupal.states".
+ */
+var states = Drupal.states = {
+ // An array of functions that should be postponed.
+ postponed: []
+};
+
+/**
+ * Attaches the states.
+ */
+Drupal.behaviors.states = {
+ attach: function (context, settings) {
+ for (var selector in settings.states) {
+ for (var state in settings.states[selector]) {
+ new states.Dependant({
+ element: $(selector),
+ state: states.State.sanitize(state),
+ dependees: settings.states[selector][state]
+ });
+ }
+ }
+
+ // Execute all postponed functions now.
+ while (states.postponed.length) {
+ (states.postponed.shift())();
+ }
+ }
+};
+
+/**
+ * Object representing an element that depends on other elements.
+ *
+ * @param args
+ * Object with the following keys (all of which are required):
+ * - element: A jQuery object of the dependant element
+ * - state: A State object describing the state that is dependant
+ * - dependees: An object with dependency specifications. Lists all elements
+ * that this element depends on.
+ */
+states.Dependant = function (args) {
+ $.extend(this, { values: {}, oldValue: undefined }, args);
+
+ for (var selector in this.dependees) {
+ this.initializeDependee(selector, this.dependees[selector]);
+ }
+};
+
+/**
+ * Comparison functions for comparing the value of an element with the
+ * specification from the dependency settings. If the object type can't be
+ * found in this list, the === operator is used by default.
+ */
+states.Dependant.comparisons = {
+ 'RegExp': function (reference, value) {
+ return reference.test(value);
+ },
+ 'Function': function (reference, value) {
+ // The "reference" variable is a comparison function.
+ return reference(value);
+ }
+};
+
+states.Dependant.prototype = {
+ /**
+ * Initializes one of the elements this dependant depends on.
+ *
+ * @param selector
+ * The CSS selector describing the dependee.
+ * @param dependeeStates
+ * The list of states that have to be monitored for tracking the
+ * dependee's compliance status.
+ */
+ initializeDependee: function (selector, dependeeStates) {
+ var self = this;
+
+ // Cache for the states of this dependee.
+ self.values[selector] = {};
+
+ $.each(dependeeStates, function (state, value) {
+ state = states.State.sanitize(state);
+
+ // Initialize the value of this state.
+ self.values[selector][state.pristine] = undefined;
+
+ // Monitor state changes of the specified state for this dependee.
+ $(selector).bind('state:' + state, function (e) {
+ var complies = self.compare(value, e.value);
+ self.update(selector, state, complies);
+ });
+
+ // Make sure the event we just bound ourselves to is actually fired.
+ new states.Trigger({ selector: selector, state: state });
+ });
+ },
+
+ /**
+ * Compares a value with a reference value.
+ *
+ * @param reference
+ * The value used for reference.
+ * @param value
+ * The value to compare with the reference value.
+ * @return
+ * true, undefined or false.
+ */
+ compare: function (reference, value) {
+ if (reference.constructor.name in states.Dependant.comparisons) {
+ // Use a custom compare function for certain reference value types.
+ return states.Dependant.comparisons[reference.constructor.name](reference, value);
+ }
+ else {
+ // Do a plain comparison otherwise.
+ return compare(reference, value);
+ }
+ },
+
+ /**
+ * Update the value of a dependee's state.
+ *
+ * @param selector
+ * CSS selector describing the dependee.
+ * @param state
+ * A State object describing the dependee's updated state.
+ * @param value
+ * The new value for the dependee's updated state.
+ */
+ update: function (selector, state, value) {
+ // Only act when the 'new' value is actually new.
+ if (value !== this.values[selector][state.pristine]) {
+ this.values[selector][state.pristine] = value;
+ this.reevaluate();
+ }
+ },
+
+ /**
+ * Triggers change events in case a state changed.
+ */
+ reevaluate: function () {
+ var value = undefined;
+
+ // Merge all individual values to find out whether this dependee complies.
+ for (var selector in this.values) {
+ for (var state in this.values[selector]) {
+ state = states.State.sanitize(state);
+ var complies = this.values[selector][state.pristine];
+ value = ternary(value, invert(complies, state.invert));
+ }
+ }
+
+ // Only invoke a state change event when the value actually changed.
+ if (value !== this.oldValue) {
+ // Store the new value so that we can compare later whether the value
+ // actually changed.
+ this.oldValue = value;
+
+ // Normalize the value to match the normalized state name.
+ value = invert(value, this.state.invert);
+
+ // By adding "trigger: true", we ensure that state changes don't go into
+ // infinite loops.
+ this.element.trigger({ type: 'state:' + this.state, value: value, trigger: true });
+ }
+ }
+};
+
+states.Trigger = function (args) {
+ $.extend(this, args);
+
+ if (this.state in states.Trigger.states) {
+ this.element = $(this.selector);
+
+ // Only call the trigger initializer when it wasn't yet attached to this
+ // element. Otherwise we'd end up with duplicate events.
+ if (!this.element.data('trigger:' + this.state)) {
+ this.initialize();
+ }
+ }
+};
+
+states.Trigger.prototype = {
+ initialize: function () {
+ var self = this;
+ var trigger = states.Trigger.states[this.state];
+
+ if (typeof trigger == 'function') {
+ // We have a custom trigger initialization function.
+ trigger.call(window, this.element);
+ }
+ else {
+ $.each(trigger, function (event, valueFn) {
+ self.defaultTrigger(event, valueFn);
+ });
+ }
+
+ // Mark this trigger as initialized for this element.
+ this.element.data('trigger:' + this.state, true);
+ },
+
+ defaultTrigger: function (event, valueFn) {
+ var self = this;
+ var oldValue = valueFn.call(this.element);
+
+ // Attach the event callback.
+ this.element.bind(event, function (e) {
+ var value = valueFn.call(self.element, e);
+ // Only trigger the event if the value has actually changed.
+ if (oldValue !== value) {
+ self.element.trigger({ type: 'state:' + self.state, value: value, oldValue: oldValue });
+ oldValue = value;
+ }
+ });
+
+ states.postponed.push(function () {
+ // Trigger the event once for initialization purposes.
+ self.element.trigger({ type: 'state:' + self.state, value: oldValue, oldValue: undefined });
+ });
+ }
+};
+
+/**
+ * This list of states contains functions that are used to monitor the state
+ * of an element. Whenever an element depends on the state of another element,
+ * one of these trigger functions is added to the dependee so that the
+ * dependant element can be updated.
+ */
+states.Trigger.states = {
+ // 'empty' describes the state to be monitored
+ empty: {
+ // 'keyup' is the (native DOM) event that we watch for.
+ 'keyup': function () {
+ // The function associated to that trigger returns the new value for the
+ // state.
+ return this.val() == '';
+ }
+ },
+
+ checked: {
+ 'change': function () {
+ return this.attr('checked');
+ }
+ },
+
+ value: {
+ 'keyup': function () {
+ return this.val();
+ }
+ },
+
+ collapsed: {
+ 'collapsed': function(e) {
+ return (e !== undefined && 'value' in e) ? e.value : this.is('.collapsed');
+ }
+ }
+};
+
+
+/**
+ * A state object is used for describing the state and performing aliasing.
+ */
+states.State = function(state) {
+ // We may need the original unresolved name later.
+ this.pristine = this.name = state;
+
+ // Normalize the state name.
+ while (true) {
+ // Iteratively remove exclamation marks and invert the value.
+ while (this.name.charAt(0) == '!') {
+ this.name = this.name.substring(1);
+ this.invert = !this.invert;
+ }
+
+ // Replace the state with its normalized name.
+ if (this.name in states.State.aliases) {
+ this.name = states.State.aliases[this.name];
+ }
+ else {
+ break;
+ }
+ }
+};
+
+/**
+ * Create a new State object by sanitizing the passed value.
+ */
+states.State.sanitize = function (state) {
+ if (state instanceof states.State) {
+ return state;
+ }
+ else {
+ return new states.State(state);
+ }
+};
+
+/**
+ * This list of aliases is used to normalize states and associates negated names
+ * with their respective inverse state.
+ */
+states.State.aliases = {
+ 'enabled': '!disabled',
+ 'invisible': '!visible',
+ 'invalid': '!valid',
+ 'untouched': '!touched',
+ 'optional': '!required',
+ 'filled': '!empty',
+ 'unchecked': '!checked',
+ 'irrelevant': '!relevant',
+ 'expanded': '!collapsed',
+ 'readwrite': '!readonly'
+};
+
+states.State.prototype = {
+ invert: false,
+
+ /**
+ * Ensures that just using the state object returns the name.
+ */
+ toString: function() {
+ return this.name;
+ }
+};
+
+/**
+ * Global state change handlers. These are bound to "document" to cover all
+ * elements whose state changes. Events sent to elements within the page
+ * bubble up to these handlers. We use this system so that themes and modules
+ * can override these state change handlers for particular parts of a page.
+ */
+{
+ $(document).bind('state:disabled', function(e) {
+ // Only act when this change was triggered by a dependency and not by the
+ // element monitoring itself.
+ if (e.trigger) {
+ $(e.target)
+ .attr('disabled', e.value)
+ .filter('.form-element')
+ .closest('.form-item, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-disabled');
+
+ // Note: WebKit nightlies don't reflect that change correctly.
+ // See https://bugs.webkit.org/show_bug.cgi?id=23789
+ }
+ });
+
+ $(document).bind('state:required', function(e) {
+ if (e.trigger) {
+ $(e.target).closest('.form-item, .form-wrapper')[e.value ? 'addClass' : 'removeClass']('form-required');
+ }
+ });
+
+ $(document).bind('state:visible', function(e) {
+ if (e.trigger) {
+ $(e.target).closest('.form-item, .form-wrapper')[e.value ? 'show' : 'hide']();
+ }
+ });
+
+ $(document).bind('state:checked', function(e) {
+ if (e.trigger) {
+ $(e.target).attr('checked', e.value);
+ }
+ });
+
+ $(document).bind('state:collapsed', function(e) {
+ if (e.trigger) {
+ if ($(e.target).is('.collapsed') !== e.value) {
+ $('> legend a', e.target).click();
+ }
+ }
+ });
+}
+
+/**
+ * These are helper functions implementing addition "operators" and don't
+ * implement any logic that is particular to states.
+ */
+{
+ // Bitwise AND with a third undefined state.
+ function ternary (a, b) {
+ return a === undefined ? b : (b === undefined ? a : a && b);
+ };
+
+ // Inverts a (if it's not undefined) when invert is true.
+ function invert (a, invert) {
+ return (invert && a !== undefined) ? !a : a;
+ };
+
+ // Compares two values while ignoring undefined values.
+ function compare (a, b) {
+ return (a === b) ? (a === undefined ? a : true) : (a === undefined || b === undefined);
+ }
+}
+
+})(jQuery);